/* Do not edit this file. It was automatically generated. */ #ifndef HEADER_Vector #define HEADER_Vector /* htop - Vector.h (C) 2004-2011 Hisham H. Muhammad Released under the GNU GPL, see the COPYING file in the source distribution for its full text. */ #include "Object.h" #define swap(a_,x_,y_) do{ void* tmp_ = a_[x_]; a_[x_] = a_[y_]; a_[y_] = tmp_; }while(0) #ifndef DEFAULT_SIZE #define DEFAULT_SIZE -1 #endif typedef struct Vector_ { Object **array; ObjectClass* type; int arraySize; int growthRate; int items; bool owner; } Vector; Vector* Vector_new(ObjectClass* type, bool owner, int size); void Vector_delete(Vector* this); #ifdef DEBUG int Vector_count(Vector* this); #endif void Vector_prune(Vector* this); // If I were to use only one sorting algorithm for both cases, it would probably be this one: /* */ void Vector_quickSort(Vector* this); void Vector_insertionSort(Vector* this); void Vector_insert(Vector* this, int idx, void* data_); Object* Vector_take(Vector* this, int idx); Object* Vector_remove(Vector* this, int idx); void Vector_moveUp(Vector* this, int idx); void Vector_moveDown(Vector* this, int idx); void Vector_set(Vector* this, int idx, void* data_); #ifdef DEBUG extern Object* Vector_get(Vector* this, int idx); #else #define Vector_get(v_, idx_) ((v_)->array[idx_]) #endif extern int Vector_size(Vector* this); /* */ void Vector_add(Vector* this, void* data_); extern int Vector_indexOf(Vector* this, void* search_, Object_Compare compare); #endif