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authorBenny Baumann <BenBE@geshi.org>2020-12-02 08:08:35 +0100
committerBenBE <BenBE@geshi.org>2020-12-02 23:50:05 +0100
commit709821ff55b2f6fc8e7b4271d091fd8457083865 (patch)
tree2415d1a3b26e3163b249a2d8c9b6e02b4ad0e377
parent2d874177bc5394fdeebdec5eab4f91c2cb92e434 (diff)
Some minor spelling issues
-rw-r--r--ProcessList.c22
1 files changed, 12 insertions, 10 deletions
diff --git a/ProcessList.c b/ProcessList.c
index ada0451a..250e85ec 100644
--- a/ProcessList.c
+++ b/ProcessList.c
@@ -148,8 +148,8 @@ int ProcessList_size(ProcessList* this) {
//
// The algorithm is based on `depth-first search`,
// even though `breadth-first search` approach may be more efficient on first glance,
-// after comparision it may be not, as it's not save to go deeper without first updating the tree structure.
-// If it would be save that approach would likely bring an advantage in performance.
+// after comparision it may be not, as it's not safe to go deeper without first updating the tree structure.
+// If it would be safe that approach would likely bring an advantage in performance.
//
// Each call of the function looks for a 'layer'. A 'layer' is a list of processes with the same depth.
// First it sorts a list. Then it runs the function recursively for each element of the sorted list.
@@ -157,26 +157,28 @@ int ProcessList_size(ProcessList* this) {
//
// It relies on `leftBound` and `rightBound` as an optimization to cut the list size at the time it builds a 'layer'.
//
-// It uses a temporary Hashtable `draftingTreeSet` because it's not save to traverse a tree
+// It uses a temporary Hashtable `draftingTreeSet` because it's not safe to traverse a tree
// and at the same time make changes in it.
+//
static void ProcessList_updateTreeSetLayer(ProcessList* this, unsigned int leftBound, unsigned int rightBound, unsigned int deep, unsigned int left, unsigned int right, unsigned int* index, unsigned int* treeIndex, int indent) {
- // It's guaranted that layer_size is enough space
+
+ // It's guaranteed that layer_size is enough space
// but most likely it needs less. Specifically on first iteration.
int layerSize = (right - left) / 2;
- // check if we reach `children` of `leafes`
+ // check if we reach `children` of `leaves`
if (layerSize == 0)
return;
Vector* layer = Vector_new(this->processes->type, false, layerSize);
// Find all processes on the same layer (process with the same `deep` value
- // and included in a range from `leftBound` to `rightBound`.
+ // and included in a range from `leftBound` to `rightBound`).
//
// This loop also keeps track of left_bound and right_bound of these processes
// in order not to lose this information once the list is sorted.
//
- // The variables left_bound and right_bound are different from what the values lhs and rhs represent,
+ // The variables left_bound and right_bound are different from what the values lhs and rhs represent.
// While left_bound and right_bound define a range of processes to look at, the values given by lhs and rhs are indices into an array
//
// In the below example note how filtering a range of indices i is different from filtering for processes in the bounds left_bound < x < right_bound …
@@ -197,7 +199,7 @@ static void ProcessList_updateTreeSetLayer(ProcessList* this, unsigned int leftB
// Make a 'right_bound' of previous_process in a layer the current process's index.
//
// Use 'tree_depth' as a temporal variable.
- // it is save to do as later 'tree_depth' will be renovated.
+ // It's safe to do as later 'tree_depth' will be renovated.
previous_process->tree_depth = proc->tree_index;
}
@@ -205,8 +207,8 @@ static void ProcessList_updateTreeSetLayer(ProcessList* this, unsigned int leftB
}
}
- // The loop above changes process-1 so the last process on the layer
- // isn't updated by the that loop.
+ // The loop above changes just up to process-1.
+ // So the last process of the layer isn't updated by the above code.
//
// Thus, if present, set the `rightBound` to the last process on the layer
if (Vector_size(layer) > 0) {

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