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authorHugo Musso Gualandi <hugo_musso_gualandi@hotmail.com>2020-09-12 18:25:25 -0300
committerHugo Musso Gualandi <hugo_musso_gualandi@hotmail.com>2020-09-12 19:20:44 -0300
commit9207401f9711ba026a70d7dd47347d7eab168b3f (patch)
tree959ae417880dda426e3b1bfea904edc6a90fac0c /Action.h
parentcd55cfd6d263a89bbaf401481ea6bd6a5dd8f110 (diff)
Clean up some code duplication in the header files
PR htop-dev/htop#70 got rid of the infrastructure for generating header files, but it left behind some code duplication. Some of cases are things that belong in the header file and don't need to be repeated in the C file. Other cases are things that belong in the C file and don't need to be in the header file. In this commit I tried to fix all of these that I could find. When given a choice I preferred keeping things out of the header file, unless they were being used by someone else.
Diffstat (limited to 'Action.h')
-rw-r--r--Action.h4
1 files changed, 0 insertions, 4 deletions
diff --git a/Action.h b/Action.h
index cf0169c4..8e5cc9b6 100644
--- a/Action.h
+++ b/Action.h
@@ -37,14 +37,10 @@ typedef struct State_ {
Object* Action_pickFromVector(State* st, Panel* list, int x, bool followProcess);
-// ----------------------------------------
-
bool Action_setUserOnly(const char* userName, uid_t* userId);
Htop_Reaction Action_setSortKey(Settings* settings, ProcessField sortKey);
-// ----------------------------------------
-
Htop_Reaction Action_follow(State* st);
void Action_setBindings(Htop_Action* keys);

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