#ifndef HEADER_Vector #define HEADER_Vector /* htop - Vector.h (C) 2004-2011 Hisham H. Muhammad Released under the GNU GPLv2+, see the COPYING file in the source distribution for its full text. */ #include "Object.h" #include #ifndef DEFAULT_SIZE #define DEFAULT_SIZE (-1) #endif typedef struct Vector_ { Object** array; const ObjectClass* type; int arraySize; int growthRate; int items; /* lowest index of a pending soft remove/delete operation, used to speed up compaction */ int dirty_index; /* count of soft deletes, required for Vector_count to work in debug mode */ int dirty_count; bool owner; } Vector; Vector* Vector_new(const ObjectClass* type, bool owner, int size); void Vector_delete(Vector* this); void Vector_prune(Vector* this); void Vector_quickSortCustomCompare(Vector* this, Object_Compare compare); static inline void Vector_quickSort(Vector* this) { Vector_quickSortCustomCompare(this, this->type->compare); } void Vector_insertionSort(Vector* this); void Vector_insert(Vector* this, int idx, void* data_); Object* Vector_take(Vector* this, int idx); Object* Vector_remove(Vector* this, int idx); /* Vector_softRemove marks the item at index idx for deletion without reclaiming any space. If owned, the item is immediately freed. Vector_compact must be called to reclaim space.*/ Object* Vector_softRemove(Vector* this, int idx); /* Vector_compact reclaims space free'd up by Vector_softRemove, if any. */ void Vector_compact(Vector* this); void Vector_moveUp(Vector* this, int idx); void Vector_moveDown(Vector* this, int idx); void Vector_set(Vector* this, int idx, void* data_); #ifndef NDEBUG Object* Vector_get(const Vector* this, int idx); int Vector_size(const Vector* this); /* Vector_countEquals returns true if the number of non-NULL items in the Vector is equal to expectedCount. This is only for debugging and consistency checks. */ bool Vector_countEquals(const Vector* this, unsigned int expectedCount); #else /* NDEBUG */ static inline Object* Vector_get(const Vector* this, int idx) { return this->array[idx]; } static inline int Vector_size(const Vector* this) { return this->items; } #endif /* NDEBUG */ static inline const ObjectClass* Vector_type(const Vector* this) { return this->type; } void Vector_add(Vector* this, void* data_); int Vector_indexOf(const Vector* this, const void* search_, Object_Compare compare); void Vector_splice(Vector* this, Vector* from); #endif